Merry Christmas and Happy New Year!
Hi everyone, as promised, we are releasing yet another version of Contra mod.
A year has passed by since the last beta version, and we made a lot of changes. As usual we have made many new things for you guys to discover and enjoy. Improved old and bad things, fixed bugs, and added new stuff for you to play with. Two brand new Challenge maps are available: Demolition and Flame.
Before actual download link, there are few new visual improvements to show, so let's start.
USA Laser Avenger tank
Old Avenger model got replaced with new one, but it is not just visual update. New Avenger has only one weapon, which is of course anti air, but he got new hybrid armor. Armor which is resistant to RPG missiles more than usual AA unit, and also resistant to Jet Missiles. You could say, it is combination of regular tank, and anti-air tank.
USA Air Force's Black Hawk
In order to balance generals' powers, we did some changes there too. So Air Force general's Shockwave Bomb is removed, and replaced with SEAL drop. SEALs are dropped by 3 stealth Black Hawks, which are very well armored too. This power is available at rank 5.
USA Air Force's Navy SEAL
So as explained above, SEALs are dropped by stealth Black Hawks. All together 9 Seals, very well armored and equipped with M32 grenade launcher effective vs all ground targets. They come as a good support, or ambush attack from behind. In future, SEALs will get the ability to swim, and place explosive charges on structures. They are also stealth while not moving or shooting.
GLA Toxin Pump
GLA Toxin general's demo traps are replaced with toxin pumps now. This nice little thing can spill both toxin and acid (despite of the name) around itself and damage nearby units. It is manually controlled. Acid damages pump and destroys it, but if you purchase Neutralizers upgrade at rank 3, pump won't damage itself anymore. Of course, both toxin and acid can be even more upgraded to bring more damage. Plant those things on map, pollute everything and enjoy watching your enemy dying slowly. Toxin pump is stealth, and can be destroyed by any unit.
Last but definitely not least, is improvement on GLA structures. PredatorBG took some time to improve GLA textures, and with this, all structures look much better.
This is render of GLA assault general's Temple
No more yellow boring walls, now we have nice looking bricks.
And here is a picture of all GLA structures together:
Before you download and start playing, please read these most important gameplay changes, and avoid unpleasant surprises
...for complete changelog article, visit this link:
And now, finally download link:
Now, we will take some rest from working on new version, and we will be available for online playing with you. So, we are inviting you to join us in Tunngle and play with us, if you see us there, feel free to challenge anyone for a game.
Contra 009 Tunngle room screenshot
We would also like to thank some youtubers, which helped us in promoting Contra, with posting their videos. Either on multiplayer or challenge games. Visit their channels, and watch some good videos:
Persun (our tester and balance advisor)
And a few more final words, about our future plans. So next release will be Contra 009 FINAL. Which will have some finished things from this version, and fixed bugs. This 009 Beta 2 is almost as complete as 009 FINAL would be, but we decided to release it under beta code name, in order to give you guys something for holidays. We plan to release 009 FINAL in 2017, if our RL goes as planned.
We would like to thank you for all support, and for voting on MOTY. Keep in mind, we are just 2 people that are working on all aspects of this mod. We have RL same as you guys have.
See ya next time!
Hello everyone! We wish you a happy holidays, regardless of your religion or if you even have holidays in the next days. And, in order to celebrate the occasion, we've decided to bring some life back to this place. Starting by the fact that many of you might be aware that Petroglyph Games has released 8-Bit Armies, 8-Bit Hordes and 8-Bit Invaders, in this year. In fact, 8-Bit Invaders was released only 9 days ago. You see? We are not that late into bring this news for you. Only miserable nine days. And of course, there is a trailer to explain to you what is it about and give a glimpse on the graphics and some of its features:
In fact, we've repaired all our content and updated the game icons for some of them, for the site revival.
But... some of you may be wondering... after all, isn't Petrolution a site about game modifications? Are these 8-Bit stuff moddable? To be honest, we don't know how much it could be modded. The Steam Discussions Forum for 8-Bit Invaders doesn't have a single topic about modding the game. If you browse its directory, you'll notice that it reminds a lot Empire at War in some sense. Afterall, both use the Alamo engine, except that it has received some upgrades in these years. And EAW is very modding friendly, which means that the current Alamo engine is still friendly with many things. However, so far I only could figure out that they allow you to customize the in game music quite easily there. However, we certainly want much more than tweaking the music of the game, right?
So, there is another occasional bonus of this place: we are offering you in first hand the latest version of OS: BIG Editor. This tool was supporting .MEG files for a while, but now it opens the encrypted config.meg files from Grey Goo and 8-Bit Armies, Hordes and Invaders. Unfortunately, I couldn't figure out the Key and Initial Vectors from End of Nations beta, otherwise, I would have added support for that too .
So, that should allow you to modify the XML files that are used to specify the features, powers and weapons from each unit. Does the Alamo engine used in 8-Bit Armies reads external files? Is there any volunteer to figure it out and share this knowledge with us? Post your thoughts here and, if these games are really moddable as they seem to be, we'll create dedicated modding forums here.
So, share the word and enjoy the place: Petrolution lives!
The Dwarf Holds, a classic BFME1 mod, has been optimized for users with widescreen monitors.
Playing the original TDH on a widescreen monitor meant having to deal with a very close map zoom. This version fixes that, while also upping the mod's FPS to the standard of BFME1 Patch 1.06. To install it, download it here and run the installer.
If you haven't done so yet, make sure to download our BFME1 widescreen UI patch, which fixes the stretched interface experienced when playing the game on a widescreen resolution.
If you don't yet know how to enable widescreen in BFME1:
Thanks and have fun playing,
The Dwarf Holds Team & The3rdAge.net Staff
Release 8 Trial #1
The name 'Scavengers' was applied to the numerous groups who, while not part of the Nod military machine, were willing to do various acts against GDI (which included frequent attacks) ... for a price.
While their equipment was not up to the standards of Nod's main military, they easily matched Nod's 'Raider' squads, and in some cases surpassed them.
While these groups would typically be referred to as mercenaries, because of the much more localised, and mostly unprofessional nature of the Scavengers, and because they often operate within their gangs (often bike gangs), they are considered a sub-category of mercenary.
The fact that many of these groups refuse to identify themselves with Nod is actually of benefit to the brotherhood, as it means that there is plausible deniability of Scavenger activities against GDI. Nod often claimed that the Scavengers were 'grass-root' insurgents, all while providing them with weapons, ammunition, and cash!
Do not underestimate the Scavengers capabilities!
The Scavenger support power will be a new reinforcement power that will be added to the Nod Air tower.
It cost $3000 and drops off 4 'Assault bikes'. Please note that this support power is the only way to get these units!
The main feature of these trike's is the triple mortars at their rear, which provide excellent anti-infantry and anti-structure performance. A couple of small calibre machine guns are also attached on either side of the trike, in case any infantry get too close!
The Scavenger style is the same as Nod raiders, hit-and-run. Pick off weaker targets, and harass the opponent!
The reason that this is being called a trial, is that I am unsure about the implementation of this unit. So I am literally trying it out to see if I like it. If I come up against any major issues during testing, I will remove this unit from Release 8's main roster and relegate it to a crate item (so you will still have a chance to try it out).
There will be at least one more trial item, and it will cause controversy!
...and TWO The3rdAge.net mods made it in!
BFME2: HD Edition and the newly rebranded Horse Lords, now Age of the Ring. Being personally involved in both projects, I'm totally over the moon right now!
It's that time of the year again! Time to put on your T3A underwear and march arm-in-arm towards an underrated result in the MOTY awards!
Links provided below, get voting!