Revora News

  1. Patch 2.2.8 released!

    By OmegaBolt for Tech Centre News

    Patch 2.2.8 for YR Red-Resurrection has been released! This one's been somewhat delayed but it has all been for good reasons. In the background, or rather on the discord channel, this patch has been gestating and tested on a weekly basis to include bigger changes than can be achieved in a simple one month patch!

    Big Features
    • EUROPEAN COUNTRY REWORK- Chrono Legionnaires have been moved to T3, and Sonic Enforcers moved up to T4, with related balance tweaks. This is to help make Europe slightly easier to combat on T3, as the Sonic Enforcer/Bishop combo was incredibly powerful, but it also provides them with more mobility and versatility earlier on. Chrono Legionnaires were also underused in multiplayer, making them more relevant now. Furthermore, Speedways have been completely removed and instead Warp Nodes now also buff the speed of surrounding units.
    • UNIVERSAL SELF HEAL CHANGE- Thanks to a new feature from AlexB, the developer of Ares, it is now possible for combat to prevent self healing- and that is applied to Red-Resurrection. Now, a unit will not self heal for 10 seconds after taking damage. This is great as it prevents certain units being unkillable in certain situations due to out healing damage, such as a single Rocketeer vs a Crazy Ivan. This affects most units in the mod, so healing may be adjusted in future patches to compensate.
    • TWENTY-TWO BRAND NEW MULTIPLAYER MAPS- many made exclusively for this mod, and all of great quality!
    • And dozens more changes, including many balance adjustments, bug fixes and graphical tweaks.
    Here are a few of the new maps.
     

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    You can view the full changelog here.
     
    YouTube Content
    As always, the YouTube channel has been continually updated with new content - and that will continue! Subscibe to the channel for updates on every video.
     


    The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
     

    MANUAL INSTALL


    Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
     

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  2. Contra 009 work in progress - News Update 14

    By predator_bg for Contra News (eng)

    Greetings everyone!
     

     

    A short video presentation of a new super unit for Cybernetic general, "Widow".

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    In case you didn't notice yet on Contra 009 stream videos, Cybernetic general got his spider units back, as an option to counter fast and deadly GLA attacks.

    This means, when you reach rank3 and build Strategy Center, you will have to decide whether you will join the cult of Spiders or follow the path of Angels.

    - if you select Angels, you will be able to build rank3 Angel units, together with their rank5 leader "Seraph" mech.

    - if you chose Spiders, you will be able to use rank3 Spider units, with their mother "Widow" as rank 5 super unit.

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    Many of you will ask what is the difference and which one to use!? Well, it depends on your twisted mind. :)

    - But it also depends on the type of the opponent you are facing. If you are fighting China, or USA, most likely you will go with Angels because of their firepower and armor. Angels are strong, but also slow and cost more.

    - If you are fighting any of GLA generals, you will probably want to go with Spiders, as Spiders are fast and weak, but also cost less.

    Depending on which option you chose, you will be able to build one Super unit, either "Seraph" or "Widow".

    "Widow" is fast long range Super unit, armed with prototype of dual rail gun cannons, missile system effective vs ground and air targets, and is able to deploy spider mines for cheap price (used by repair droid in the past).

    Please note that final version of Widow may differ from what you saw in video, as things are still being tested, fixed and repaired.

    Widow is voiced by streamer MaelstromX103

    Follow our ModDB page for more updates, as they are coming soon!

    Join us on Discord, arrange games with other people, check our internal games and more.

    We are a few steps away from new release, be patient!

  3. Mental Omega News Bulletin #30 (13/06/2018)

    By Speeder for Mental Omega APYR News

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    As you might have heard or read, the original plan of mine for patch 3.3.4 for Mental Omega was to have it contain the conclusion of the Act Two storyline - the remaining 7 missions, the names of which you already know. After some thought and some recent developments, I've decided to switch the plans a bit and release new content to the players sooner, since I've known for a while that these final missions of Act Two would take more time and effort than usual to be completed, and a release earlier than in December would not be possible (and this date is not final either). As such, there's going to be an additional patch in Summer - the 3.3.4 update will become something different than I initially intended.
     

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    Thanks to the efforts of our mission designers, both veterans and newcomers, we've prepared 9 completely new singleplayer missions for this surprise update! They are as follows:

    • Allied Covert Op Mission Fullmetal
    • Allied Covert Op Mission Gridlock
    • Soviet Covert Op Mission Eclipse
    • Soviet Covert Op Mission Dawnbreaker
    • Soviet Covert Op Mission Brothers in Arms
    • Epsilon Covert Op Mission Taciturn
    • Epsilon Covert Op Mission Nightcrawler
    • Epsilon Covert Op Mission Survivors
    • Foehn Origins Mission The Great Beyond

    The Great Beyond is the 2nd out of three additional missions for the Foehn Origins. Back when I first announced Nobody Home for Foehn, I intended for the Origins campaign to have 3 missions total, however, thanks to Esther and Ollerus, the final number of missions in it will be 6, with the last 2 missions to be released alongside the finales of Allied, Soviet and Epsilon campaigns.
     
    While Covert Ops are mostly side stories, Dawnbreaker and Brothers in Arms are both part of the final Soviet story arc: the liberation of Russia from Yuri's hands. As the Soviet task force on the Moon is preparing for their counter attack, the forces that remained on Earth after Meltdown begin the grand operation ahead of them, preparing the grounds for the major siege of Moscow.
     
    Eclipse is a Chinese mission which takes place during their invasion of Japan in Act One. Survivors shows what Malver has done after Obsidian Sands, while Nightcrawler does the same for Rahn. Taciturn takes place between Act One and Act Two and is about Yuri's forces chasing down a Chinese agent who has found out the big Russian secret. The Allied Covert Ops, Fullmetal and Gridlock show what challenges the other task forces from the Paradox Expedition had to face, while the Paradox Engine itself was moving towards Cape Town.
     


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    In addition to the new Foehn Origins mission and Covert Ops, another Challenge map will be added:

    • Firestorm Challenge against the Wings of Coronia armies with a Blasticade stronghold

    As usual, new skirmish/multiplayer maps will also be available. They are as follows:

    • '(2) Closed Wide Open', '(2) Golden Spiral', '(2) Inferno Galore', '(3) Easter Island', '(4) Blood Feud Redux', '(4) Blue Hawaii', '(4) Dune Petrol',  '(4) Double Shredder', '(4) Goldshire', '(4) Tetris', '(4) The Well', '(4) Woody Island', '(6) Avalanche', '(6) Black's Big Bluff',  '(6) Death Stranded', '(6) Metallic Madness', '(6) Rorschach', '(6) Winter Desolation'

    Out of the all planned bugfixes and changes, I believe the following are the most noteworthy:

    • 'Free for All' can be chosen again as a game mode, it blocks the ability to make alliances before and during battle with no exceptions
    • the Built statistic has been added to the Statistics screen, which can now be completely cleared through a new button in the client
    • players can now choose a 'Random subfaction from a specific side' option in skirmish/multiplayer
    • Observers can now see a player's current production or money by clicking on their buildings
    • all amphibious transports are now immune to EMP weapons (but not freezing weapons)
    • several of Foehn infantry had their transport size reduced from 2 to 1 and can form IFV combos
    • Allied Co-Op map 'Low Rider' fully works again

    You can see the complete list of upcoming new additions, proposed changes and bugfixes under the following link:
     

    Patch 3.3.4 Changelog

     
    Send us all the feedback regarding the proposed changes for the new update at the usual places. Long live Command & Conquer!
     

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    The developer playthrough of Mental Omega campaign continues on our YouTube channel. Ahead of its release, you can already take a look at the Epsilon Covert Op Taciturn:
     

     

    That's all for now, stay tuned for the 3.3.4 release and more news to come! 
     

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    If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
    We always welcome additional Voxel Artists, 3D & SHP Artists, Mission Scripters and Voice Actors.
    Single contributions are also welcome and will speed up the development of the mod.
     

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  4. New D-day website

    By Mig Eater for D-Day News

    Yep it's that day of the year again, June 6th! Today marks the 74th anniversary of the Allied amphibious landing in Northern France which led the way for the liberation of Western Europe from German occupation.  

    Of course today is also the anniversary of the Red Alert 2 mod D-day, which has now been in development for 16 years. To celebrate I have completely redone the D-day website with a new look and features. I plan to continue working on the new site to add more information and content in the coming weeks, which I'll post updates about on D-day's Facebook and Twitter pages.


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    In addition to the new website I have also created a Discord chat server for D-day. I will be there as much as I can, so feel free to join in and ask me any question you may have about D-day.

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  5. Patch 2.2.7 released!

    By OmegaBolt for Tech Centre News

    Another month, another patch! This time with brand new, exclusive maps, a new gamemode and a whole lot of balance tweaks and bug fixes.

     

    Here's an example of the new gamemode, and one of the new maps!

     

     

    Big Features

    • FULL CNCNET SUPPORT - which means you can now view the number of online players from the client user bar (move your cursor near the top of the client window). You can also now visit the main CnCNet lobby from the YR Red-Resurrection client.
    • NINE NEW MAPS - Including 6 exclusive 1v1s and 3 2v2s.
    • ONE NEW GAMEMODE - Competitive, with a small select map pool and fixed options for tournament play.
    • And lots more changes... ranging from bug fixes to balance tweaks to graphical improvements.

    You can view the full changelog here.

     

    The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.

     

    MANUAL INSTALL

     

    Remember you can always join our Discord for active discussion and first-look at every upcoming patch!

     

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  6. Patch 2.2.6 released!

    By OmegaBolt for Tech Centre News

    After a couple of weeks of balance testing, a new patch is released that contains a bunch of fixes for things, balance changes and new artwork.
     

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    Due to the overwhelming traffic from users using the website and downloading updates the website has been offline for the last 15 days as bandwidth was exceeded. As such I will restrict future updates to likely one per month, unless there's some desperate fix needed, and encourage people to download the manual install from ModDB when possible.
    Here's a complete list of changes below.

    Changelog
      - Updated Ares to latest test build
      - Updated manual
      - Updated AI:
        - Should now build more ore miners
        - Now functions with less money, and less cheating (unless Brutal AI is enabled). Denying miners can actually cripple their eco
        - Can now build and use the Cybernetics Core
        - Gets to T4 slower, building other things first instead
        - Should build more defences (particularly anti-air)
      - Updated missions:
        - S06: can no longer build Iron Curtain
      - Snow Place Like Home (4): fixed visible light posts and shroud glitch at the top of the map
      - Wojtek HP increased from 1250 to 1400
      - Liberty Tank HP increased from 650 to 750
      - Bishop HP reduced from 600 to 500
      - Prism Tank HP reduced from 1000 to 900
      - Combat Drugs: 50% firepower bonus replaced with a 40% rate of fire boost
      - Lightning Storm superweapon area of effect increased from 16 to 20
      - Flamethrower has gotten a new cameo
      - Bazooka cameo updated
      - Psi Corps Trooper has gotten a new cameo
      - Desolator has gotten a new cameo
      - Dante HP decreased from 900 to 800
      - Hammer Tank HP increased from 750 to 850
      - Tesla Mammoth damage per bolt increased from 140 to 180
      - Perun damage per lightning bolt reduced from 200 to 150
      - Flak Cannon received new artwork
      - Fusion Thrusters:
        - Duration reduced from 1 minute to 45 seconds
        - Speed boost reduced from 60% to 50% increase
        - Now also boosts rate of fire by 50% but decreases firepower by 25% (so an effective 25% firepower increase)
      - Mammoth Tank:
        - Now has a cameo (in case of being reverse engineered)
        - Cost reduced from 1750 to 1500
        - HP reduced from 1800 to 1500
      - Russian style wall towers should no longer display a missing string


    The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
     

    MANUAL INSTALL


    Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
     

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  7. Contra 009 work in progress - Update 13

    By predator_bg for Contra News (eng)

    Welcome to another Contra update and Happy Easter!
     
    This time it took longer to release a news update, but the work never stopped since the last update. There's work behind the scenes and there's work you see in news such as new models. After all, we posted News Update 11 and 12 one week apart like never before, while keeping them detailed.
     
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    Weather Manipulation Device (or WMD) is in the spotlights again. But why this model again? A sudden game crash was preventing us from inserting the model with all the initial details. Fortunately, that was fixed and the model was successfully inserted and looks as good as planned.
     
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    Laser general's Tokamak super power plant got a texture overhaul and it glows on night maps.
     
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    Salvage Factory is a new building for Assault general. It was about time for Assault to get a special building since Stealth has Jammer Station, Toxin has Chemical Lab and Demo has Airfield. This new building is of course still being tested, but currently, it is available at rank 3 and costs $3000. Salvage Factory drops a salvage crate at the red mark each few seconds. Players have to manually place their tank on that spot in order to get the crate. In addition, "Recycling" upgrade is now available for research at this structure, thus at rank 3. We have some more ideas for this structure which may become active abilities.
     
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    The good old SDI Cannon is now a good new SDI Cannon. All stats remain unchanged.
     
    One good screenshot follows up. Let's not forget about the standard way of showing cool stuff, hey! Infantry general's Troop Crawlers...
     
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    ... but it's not over yet. Particle and sound effects have also been improved without performance cost.
     

     
    Before we end this update, we want to link you to Maelstrom's twitch. He streams Contra every Saturday, showing new content while testers play online: https://www.twitch.tv/maelstromx103
    He was very generous to record new voice lines for Angel robots, and is planning to do some more for other units.

    And as usual: Link to Discord.
     
    Hope you enjoyed!
  8. YR Red-Resurrection 2.2 released!

    By OmegaBolt for Tech Centre News

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    Soviet invasion confirmed! This is not a drill! YR Red-Resurrection 2.2 is finally here, no joke!

    It is by the far biggest update to the mod ever, having taken the last year to develop (to the month), driven largely by the interest and feedback fromt the little discord community that has developed. The original goal was simply to port the mod to the CnCNet 5 client, making it possible to play online again and increase accessibility, but as it went along it resulted in almost totally overhauling the eight countries as well, making them very individual and unique.
     

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    Tonnes of work has gone into this and I definitely want to thank the testers and contributors for making it possible and, largely, a fun experience. :p  Particularly a thanks needs to go to Starkku for making this entire thing possible by providing lots of technical support, particularly with the client, and the toolset he has developed.

    And now its out!

    Features
    • Two factions, the Allies and the Soviets with all new arsenals.
    • Four countries per faction, each with 12-15 unique units, structures and support powers.
    • An entirely rebalanced experience with rapid, dynamic gameplay providing the player with plenty of opportunities for attack.
    • Over 140 new units, structures & support powers (with 75+ added in this patch alone!).
    • Over 300 multiplayer maps and several game modes, including Dead Resurrection - where infantry killed in combat rise from the dead.
    • The vanilla Red Alert 2 campaign ported to work with the additional content of Red-Resurrection.
    • The CnCNet 5 client from rampastring & Starkku, with additional unique features.
    • Also includes an offline manual and map editor!

    DOWNLOAD NOW


     And if you wish to take part in the growing Red-Resurrection community, follow the links below!
     

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  9. Soviet Invasion Confirmed

    By OmegaBolt for Tech Centre News

    Progress has come to a head on the development of YR Red-Resurrection 2.2, Commander. The Soviets have amassed their armies, the Allies are prepped for war and the world is a powder keg waiting to blow any day now! Who will you fight for?
     

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    Yes, this means the next release is imminent and will feature:
    • Two factions, the Allies and the Soviets with new arsenals.
    • Four countries per faction, each with 12-15 unique units, structures and support powers.
    • An entirely rebalanced experience with rapid, dynamic gameplay providing the player with plenty of opportunities for attack.
    • Over 300 multiplayer maps and several game modes, including Dead Rising - where infantry killed in combat rise from the dead.
    • The vanilla Red Alert 2 campaign ported to work with the additional content of Red-Resurrection.
    • The CnCNet 5 client from rampastring, with additional unique features and menu themes.
    To tie you over I've also uploaded a few more videos to youtube recently, the latest of which is a 2v2 with me & tyhednus vs AdmiralPit & modder666 (of Final War). Mistakes were made.
     


    Stay tuned.