Revora News

  1. Contra 009 work in progress - Update 9

    By predator_bg for Contra News (eng)

    Originally posted on ModDB by d-ce on Jun 06th, 2017

     
    Hi everyone!
     
    This time, we made a special treat for all of you. Before showing renders with descriptions as usual, we put a bit more effort and made little trailer video about this update. 
     
    CAUTION!
     
    Holding onto something while watching video is highly recommended, due to much awesomeness which causes your ass falling on the ground!
     
     
    Now, let's explain what we saw.
     
    - first, there is a new cool thing for Laser general. His Power Plant structures got unique upgrade, Laser Fences which can be upgraded from rank1. Laser fences will protect Power Plants from sabotage, and capturing by killing any infantry which comes very close. It also provides additional health to structure. But upgrade is not cheap, and drains one power point.
     
    cores_render.jpg
     
    - defense cores are special vehicle units for Super Weapon general, which can be produced from Command Center. From left to the right, Patriot, Ion and Grendel. As we saw in video, they can be deployed in their respective defense structures. Their cost is equal to defense structure and half of the Dozer price. In balance order, they are vulnerable, and especially in deploying phase which takes around 7 seconds. Defense cores are great at reducing micro, and capturing more zones on map. Carrying them by Chinook and deploying multiple at the same time, is much easier than building each structure with one Dozer.
     
    - Atlas defense structure is already shown:
    And now you saw it in game, with new weapon projectiles.
     
    weather_render.jpg
     
    - Weather manipulation device, is actually replacement for Blackout Missile System. More or less, it acts the same, but more visual effect is given, and will be even more. It also deals a bit more damage.
     
    - Thing which is not shown in video, is Gatling addon for Patria
     
     
    gatling_render.jpg
     
    In order to balance Infantry vs. Airforce matchup, minigun upgrade for minigunners is moved to rank 3, while Gatling upgrade affects Machinegun Patria both visually and with firepower. 
     
    And last but not least, is visual improvement on all USA structures, thanks to PredatorBG who took some time and effort to improve them for all of us: Click
     
    We would also like to thank Hecthor Doomhammer who gave great review of Contra mod.
     
     
    That's it for this update, see you soon!
  2. Hecthor Doomhammer Tries Contra

    By Hecthor Doomhammer for Contra News (eng)

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    It's time to bring the Command & Conquer: Mod Spotlight back to a Generals - Zero Hour mod.
    This mod was highly requested back in 2015 when I first announced I was interested in doing these Mod Spotlights and now it's finally time to dive in BLINDLY!
     
    Over the course of 4 weeks (with 1 week me being away) I will 
    take a good look at what Generals: Contra has to offer.
    I can already tell from the 5 minutes I looked at this mod to see it it would work, that I've got my work cut out for me.
     
    Tonight, May 14th 2017 at 20:00 CET / 18:00 GMT I'll have a good look at what treatment the GLA Faction received.
    Since Contra introduces 1 new General per faction, I'll go over the vanilla Generals first and save the new one: Assault, for last.
     
    For this momentous occasion I've created a countdown here. 
     
    Hope to see you all then on my channel on Twitch TV!
  3. Join us on Discord!

    By ICT for The 3rd Age News

    Hi all. We have opened our own Discord server. It comes with channels for all our supported games and a support area to help you get your games working.

    llK9l5U.png

    What is Discord?
    "Discord is a text and voice chat service designed specifically for gamers and gaming. It comes with Steam and Twitch integration and plenty of fun features to keep you amused between games. You can run Discord from a free app (recommended) or you can just use it from your web browser. If you have Google Chrome, you can even run the voice chat directly from there. "

    Join us on our Discord with this invite code: https://discord.gg/y2aWKvG

     

    Cheers and have fun!

    ~T3A:Online staff

     

  4. RotWK is now supported on T3A:Online!

    By Mathijs for The 3rd Age News

    2017/04/23 - T3A:Online supports RotWK

    The Rise of the Witch-king is now officially supported and can be played on our server. With the new T3A:Online launcher all three games can be launched from the same interface!

    • You need the new launcher to play RotWK online
    • The launcher now introduces a feature called hooking
    • Hooking allows you to start the game with its normal shortcut
    • RotWK has its own online status information on T3AOnline.net

    For instructions, please refer to our Setup instructions. If you need support, please post in our Support forum.

     

    We also have a new T3A:Online Discord server for all games: https://discord.gg/y2aWKvG

     

    Thanks and have fun,

     

    The T3A:Online Team

  5. Atlas Base Defense

    By predator_bg for Contra News (eng)

    Happy Easter everyone!
     
    This time we didn't make a news article, since there are not many visually finished changes, but we do have one new unit ready.
     
    Atlas.jpg
     
    "Atlas" base defense replaces the old SSM artillery defense for Super Weapon general at rank 3.
     
    Cost and build time are the same, it can hold up 4 infantry like before. But it lost ability to clear toxins and acids.
    Also, it doesn't fire rockets anymore, instead it fires Power Bullets which can be upgraded both with Emmiter upgrade and EMP explosions.
     
    Bullets are currently not deviated by ECM field.
     
    Stay tuned for the upcoming Update with more news and fancy stuff!
  6. Command & Conquer: Mod Spotlight Streams

    By Hecthor Doomhammer for C&C Guild News

    Greetings every one,
     
    In June of 2015 I made this video:
     
    I wanted to have a series where I look at some mods for Command & Conquer: Generals - Zero Hour and showcase what they did with the game.
     
    However, after I finished the first spotlight, which can be watched Here and Here And due to life interfering, this was all I could do in the aforementioned form.
     
    However, wit my life currently having a bit of a schedule, as well as always regretting not being able to finish this, I've decided to get back into it in a new form, as well as expand with more Generals / Zero Hour mods.
     
    But that's not all.
    In my latest vlog, around the 6 minute mark I eventually show that I'm interested in even more mods for Generals Zero Hour
     
    Mods thus far confirmed
    Crazy mod
    Contra
    CNC Untitled
    Vietnam: Glory Obscured
    Wargames: Zero Hour

    Operation: Firestorm

     

     
    Are there mods missing? Hook me up on any of the links posted at the bottom.
    DO NOT RESPOND IN THIS TOPIC. THIS TOPIC IS PURELY FOR ME ANNOUNCING THE STREAMS
     
    But guess what? There is STILL more.
    In the same vlog, I announce that I will be branching out into mods for Red Alert 2 / Yuri's Revenge
     

    Mods confirmed thus far

    Cannis Rules
    Mooman's Rules
    Red Resurrection
    Robot Storm
    EASB Hour
    Red Alert 2: Reborn
    It Came From Red Alert

    YR: Zero Hour

     

     
    Once again, if there is a mod you want me to showcase, links down below.
     
    A few things to note
    - I will NOT be doing any campaigns or challenges

    - I will NOT be doing any PVP

    - No matter which mod, I will take 1 Sunday PER FACTION
    - Depending on how many factions a mod has, each Spotlight will take X Sundays

    - If a mod does not have a publicly available version, I will not be showcasing it

    - There may be personal reasons for me not to showcase a mod that you suggested
    - I will switch up which game I focus on. 1 spotlight Gen / ZH, then Ra2/YR, etc

    - I will do my confirmed mods first

    - The order may vary
     
    The livestreams will of course be held my channel on twitch
     
    Want to suggest a mod?
    Twitter: Follow me
    Email: hecthor.doomhammer@yahoo.com
    ONCE AGAIN, DO NOT POST ANY SUGGESTIONS IN THIS TOPIC
     
    Now onwards with the announcements!
  7. West Germany

    By Mig Eater for D-Day News

    mdb_wger01_s.png


    I am proud to announce the addition of West Germany to D-day as a new sub-faction. They will be playable in the Post-War time frame as an alternative to the Third Reich. While the normal Third Reich faction makes use of prototypes and paper projects designed during the closing stages of World War II in a hypothetical scenario where the war continued on. The West German faction on the other hand uses equipment developed in the 1950's and 1960's for the newly established Bundeswehr, as in our real timeline. The addition of this sub-faction lets players create Cold War scenarios gone hot as you stand with you American and British Allies to fend off a Soviet invasion of Europe. Access to the West German sub-faction is done in the same manner as the American Marines sub-faction, where after deploying your construction vehicle you are given the choice of two factions to pick from. Once chosen you will not be able to change sub-factions for the rest of the game.

    gersub.png




     

     


    Click to enlarge
    westger_01_s.png westger_02_s.png westger_03_s.png


    westger_04_s.png westger_05_s.png





    Here is a more in depth look at the units available to the West German sub-faction. As usual for more information and pictures click on the unit name/animation to view their D-day Wiki page.


    Unimog 404
    Unimog_3d.gif


    Unimog.jpg

    Development of the Unimog series of trucks started in 1946 as a truck that could also be used as an agricultural tractor allowing great versatility for farmers struggling in the post-war period. The first prototype was ready at the end of 1946 and after trials and adjustments was put into mass production at the end of 1947. In 1951 Daimler-Benz bought the Unimog company and in 1953 launched two new versions, the 401 and 402. In 1955 with the formation of the Bundeswehr Daimler-Benz designed a new 404 version of the Unimog truck specifically for military service. Production started that same year and continued until the 1980s, with various upgrades being made over the years but still keeping the same rugged and proven design of the original. The civilian version of the Unimog also continued to evolve over the years and remains in production this day.

    Note: In game the Unimog 404 is used as a supply collection vehicle


    Schützenpanzer HS.30
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    Hs30.jpg

    The Schützenpanzer HS.30 was a infantry fighting vehicle developed by the Swiss company Hispano-Suiza for the Bundeswehr in the 1950's. It was the first armoured vehicle to be developed for Germany after World War II. Unlike other armoured personnel carriers that were in use at the time the HS.30 was fitted with a turret equipped with a 20mm auto-cannon. This gave it the ability to engage enemy infantry and unarmoured targets, making it arguably the worlds first infantry fighting vehicle. The HS.30 was authorised for production before a prototype was ready and tested. This meant that early production versions suffered from many problems, especially with the engine and transmission which were originally designed for a lighter vehicle. This rush into production along with an inordinate order of 10,000 vehicles (much more than what was required) raised some suspicions. An investigation revealed that personnel associated with the procurement process and several politicians had received in total over 50 million Deutschmarks in bribes for their support of the HS.30, creating a scandal within the German government. Eventually the early problems with the HS.30 were worked out and the order reduced with only 2,176 being built between 1958-1971.


    Flakpanzer HS.30
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    Fp30.jpg

    The Flakpanzer HS.30 was an anti-aircraft system developed by Hispano-Suiza on the base of the HS.30 infantry fighting vehicle. Two different prototypes where built in the mid 1950's, one using duel 20mm guns and the other fitted with a larger turret equipped with duel 30mm cannons. Neither of the designs were put into production, further information is limited and the fate of the prototypes unknown.


    Spähpanzer Ru 251
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    Ru251.jpg

    The Spähpanzer Ru 251 was designed in 1960 to replace the M41A1 Walker Bulldog that the Bundeswehr had been using in the reconnaissance role. Prototypes where built in 1963/64 and underwent testing, it was however decided to cancel the project as the newly deployed Leopard 1 tank was just as if not more capable of fulfilling the intended reconnaissance role. Documents related to the development of the Ru 251 are still considered classified material by the Bundeswehr and the surviving prototype is kept in a secure storage facility, as such there is only basic information available and a few photos from during it's testing. Recently someone working at the storage facility managed to take and release several photos of of the prototype tho, marking the first time it has been seen in several decades.


    Kanonenjagdpanzer
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    Kanon.jpg

    In the mid 1950's the newly formed Bundeswehr put out a request for a new tank destroyer. The German companies Henschel and Hanomag jointly worked on a design together, as well as the Swiss company MOWAG. In 1960 both had finished prototypes that where given to the Bundeswehr for trials. The Henschel and Hanomag design was chosen and in 1965 was put into production as the Kanonenjagdpanzer. In the 1970's the Soviets introduced new Soviet tanks with thicker amour, this rendered the Kanonenjagdpanzer's 90mm cannon obsolete. Plans were made to refit the Kanonenjagdpanzer with the 105mm L/7 cannon to combat this new threat, instead it was decided to remove the gun a fit the Kanonenjagdpanzer with an anti-tank missile system on it's roof, this new modification was called the Raketenjagdpanzer Jaguar.


    Leopard 1
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    Leo1.jpg

    Development of the Leopard tank started in 1956 as a part of a joint project between Germany, France and Italy to create a new standard European tank (a.k.a. the Europa-Panzer). In 1960 Porsche, Rheinmetall (Germany) and AMX (France) submitted prototype tanks for evaluation. Disagreements in the design and manufacturer of the tank put a strain on the project and political changes in France further exacerbated problems. So Germany and France decided to end the partnership and continue development of their own designs independently. For Germany Porsche's design was chosen and after a second prototype and a limited run of 50 pre-production vehicles it started mass-production as the Leopard tank in 1964. The Leopard went on to also became a huge success on the export market, being bought by many European countries thus largely fulfilling it's originally intended role of being a standard European tank. While being largely replaced by the Leopard 2 in Europe the Leopard 1 is currently still in active service in several South-American countries.


    Light Artillery Rocket System
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    Lars.jpg

    The Light Artillery Rocket System or LARS was a multi-barrelled rocket launcher fitted on the back of a Magirus 6x6 truck. It could fire 36 110mm rockets which could be fitted with various warheads ranging from anti-personnel, anti-tank and parachute equipped mines. Development started in the mid 1960s and it came into service with the Bundeswehr in 1969. In the 1980s the system was upgraded by changing to a new armoured MAN 6X6 truck which is know as the LARS 2, with the original design becoming the LARS 1. In 1998 LARS was replaced in front line service with the American M270 MLRS but two hundred of them are still in reserve storage.


    EWR VJ 101C
    Vj101_3d.gif


    Vj101.jpg

    During the Cold War the West German Airforce expected their airfields to be a primary target in any conflict with the Soviets. To counter this they planned to adopt a mobile strategy with heavy use of new VTOL aircraft that in a time of war could be operated from makeshift runways or the autobahn. To fulfil this new strategy Heinkel (VJ 101A), Messerschmitt (VJ 101B) and Bolkow all submitted different designs for a new VTOL fighter/interceptor. Instead of making the three companies compete for the production contract the Defence Ministry encouraged them to work together, so in 1959 the three of them joined together to create the EWR (Entwicklungsring Süd) consortium. The new jointly designed VJ 101C incorporated the best features from the original concepts, with Heinkel's wing mounted engine pods and Messerschmitt's fuselage lift fan being combined to provide the aircraft's VTOL capability.

    In early 1960 a rudimentary test rig was built to test the feasibility of the VTOL engines, a skeletal prototype was then built and in May 1961 underwent testing on a telescopic column. Work continued on improving this prototype and in March 1962 it was able to fly freely on its own. With the success of these tests a full prototype (X-1) was built and flew for the first time on April 10th 1963 and the first transition from vertical to horizontal flight was achieved on September 20th 1963. On September 14 1964 the X-1 prototype crashed and was destroyed during take-off, it was later found that a roll rate gyro had been installed backwards causing the autopilot to malfunction. A second prototype (X-2) completed in mid 1965 and along with fixes to the autopilot it also featured newer engines fitted with afterburners, it achieved its first VTOL flight on October 22th 1965. Testing of the X-2 prototype continued for several more years and plans were made for construction a larger and more advance EWR VJ 101D design, however changes in strategic requirement meant that interest in the EWR VJ 101 diminished and in 1968 the project was cancelled. The X-2 prototype survives to this day and can be found in the Deutsches Museum in Munich.

    Following the cancellation of the VJ 101 EWR continued work on several conceptual designs (The AVS project in partnership with Boeing and the EWR A 400 STOL Design Study), these slowly evolved the original VJ 101 design and culminated into the Panavia Tornado.


    Focke Wulf Fw-860
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    Fw860.jpg

    The Fw-860 was an unique VTOL aircraft designed in partnership between Focke Wulf and the French company SNECMA, the French version being known as the AP 519. While most VTOL design used lift fans or rotating engines to achieve vertical flight the Fw-860 instead would take off and land on it's tail, in a similar fashion to a rocket. This tail-sitting method while requiring complex landing gear had advantages of needing less complex VTOL engines, saving wight and space within the aircraft making it possible to produce a more compact design. A major problem with this design though is that the pilot's view is restricted to looking up vertically at the sky when taking-off/landing, to solve this the nose section of the Fw-860 would be able to rotate 90 degrees giving the pilot an unrestricted horizontal view. This unusual aircraft never left the concept stage and work instead moved to more traditional VTOL designs.


    Dornier Do-31
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    Do31.jpg

    The Dornier Do-31 was a VTOL transport aircraft designed to be used along with the EWR VJ 101 VTOL fighter plane as part of West Germany's mobile defense strategy. Development of the Do-31 started in 1959 with a test rig being completed in 1962 which was used for several years to work out the problems with this large and ambitious design. Three different prototypes were then completed during 1967. The first prototype (Do-31E1) was only fitted with Bristol Pegasus engines for testing the standard horizontal operations and flew for the first time on February 10th 1967. The second prototype (Do-31E2) was used for static ground tests and never flew. The third and final prototype (Do-31E3) was fitted with both Bristol Pegasus engines and the Rolls-Royce RB162 lift engines and was capable of full VTOL operations, its first flight was during July 1967 and the first vertical take-off was achieved on November 22nd 1967. During the 1969 Paris air show the Do-31E3 gave a demonstration, during which it set world records for speed, distance, altitude and speed and duration over a course. The Do-31 remains the only jet powered VTOL transport aircraft ever built and as such these records have yet to be challenged. Unfortunately for this unique aircraft changes in strategy and the high cost of the project lead to its cancellation in 1970. Dornier also put forward a proposal for a larger civilian passenger version called the Do-231 but couldn't find any airlines interested in purchasing it so it failed to leave the drawing board. Two of the prototypes still exist today, Do-31E1 can be found displayed at the Dornier Museum in Friederichshafen and the Do-31E3 prototype is located within the Flugwerft Schleissheim aviation museum in Oberschleißheim. The second prototype Do-31E2 was scrapped soon after the project was cancelled.

  8. Tigers of the World

    By Mig Eater for D-Day News

    The Panzer VI Tiger is arguably the most famous and recognizable tank in the world, becoming the icon of the German tank forces of World War II. It's use was not limited to the German army though, several other countries used or planed to use Tigers during and after the war. Here are a few of them.

    For more information and pictures click of the unit names to visit their D-day Wiki pages.



    Type 4 Tiger
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    Typ4.jpg

    In April 1943 the Japanese sent 12 army officers led by Colonel Ishide to Germany to inspect and test their latest tank designs. The Japanese where quite impressed and negotiated to buy four of the tanks and their related documents and blueprints, the PzKfw III Ausf.J, PzKfw III Ausf.N, PzKfw V Panther Ausf.D and PzKfw VI Tiger. They hoped that they could be reverse engineered and the technology incorporated into Japanese designs. One of the PzKfw III's was dissembled and along with the documents transported back to Japan via submarine. February 1944 the Tiger tank was moved to Bordeaux in France so it could be prepared for transport. With the worsening war situation and then the Allied Landings in France it became impossible to transport the tank to Japan. In September 1944 the Japanese decided to give the tank back to the Germans where it was soon destroyed fighting in Belgium.

    Note: The Germans charged the Japanese twice the normal price for the tiger. So in keeping with historical accuracy in D-day the price of the Type 4 is double that of the German version.


    PzKpfw VI Tiger
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    Htig.jpg

    In May 1944 the Germans gave 10 PzKpfw VI Tiger tanks to the Hungarians and then a further 3 more as a birthday gift to the Hungarian Inspector of Engineers Laszlo Hollósy kuthy. They served in the Hungarian 3rd Tank Regiment, where in July they took part in the battle for Galizien district in Southern Ukraine. By December 1944 only 4 of them where still active, the fate of the final 4 is unknown but they where presumably destroyed during the Soviet invasion of Hungary.



    T-VI-100
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    Tvi100.jpg

    During the course of World War II Soviet forces where able to capture many German tanks in various states of disrepair, if at all possible they would be put into services against their former owners. These tanks generally had a short life span due to limited spare parts and ammunition. In an effort to help elevate the later problem several projects where started to refit the German tanks with Soviet weapons. One of these was the T-VI-100 which replaced the PzKfw VI Tiger's 88mm KwK36 L/56 with the 100mm D10 which was used on the SU-100 and later the T-54. As the war progressed the Soviets where able to produce an ample amount of tanks so the need to refit the German tanks diminished and the project was cancelled in 1945.



    T-41/75N
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    Tig75.jpg

    After the war a single Tiger tank was recovered from the battlefield and repaired by Skoda for use as a test bed for fitting their prototype 75mm A18 cannon. The A18 was originally built for use in the T-25 medium tank, the T-25 however was never put into production and it wasn't till now that the Skoda team could test it in a suitable vehicle. While the 75mm A18 was less powerful then the original 88mm KwK36 it was fitted with an auto-loader and drum magazine witch greatly increased the tanks rate of fire. Currently there are no known photographs of this unusual modification.

    Note: To simulate the auto-loader and drum magazine this unit has a limited ammunition supply that can be fired quickly but then takes some time to reload.



    Tiger 131
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    131.jpg

    Tiger 131 is the only working PzKfw VI Tiger tank in the world, it currently resides in Bovington Tank Museum and features as the main star in the museum's yearly tank festival. Tiger 131 was constructed in February 1943 at the Henschel factory at Kassel and was then sent to Tunisia in North Africa. On 20th April 1943 it took part in the battle for Djebel Djaffa hill, during witch it received several hits form British Churchill tanks that jammed the turret and gun, as well as injuring the driver and gunner. The crew then bailed out leaving their disabled but still intact tank for British forces to capture. The tank was repaired using parts from other knocked-out tigers and sent back to Britain where it was displayed as a war trophy in various locations around the country for the rest of the war. In 1951 it was then donated to Bovington Tank Museum who put it on static display for the next 40 years. In 1990 it was then removed for restoration which involved a complete disassembly and reassembly of all it's parts. As well as fitting it with a new engine from a Tiger II, as the original had been cut in half for display at the museum. The restoration of Tiger 131 was finally finished in 2003, becoming the only tiger tank in the world to be restored to working condition.

    Note: Because of the uniqueness of this tank and in homage of the fact it is the only working Tiger in the world, only one Tiger 131 can be built at a time.
  9. Contra 009 work in progress - Update 8

    By predator_bg for Contra News (eng)

    Originally posted on ModDB by d-ce on Feb 26th, 2017

     
    Hi folks!
     
    It's been two months since we released Contra 009 Beta 2 version, and we can only say that we are very happy with your feedback, and with approximately 100 downloads per day.
     
    We are also glad to see more people being active on Tunngle and our Discord channel. We apologize for not being active there, since we are occupied with our work for Contra, but you can discuss things there with some other people, and arrange games.
     
    As you guys play and report bugs, we fix them and improve things. 
    We fixed obvious Ratel II overpowered state, Centurion bonus damage and so on. Everything with purpose to make game even more balanced and enjoyable.
     
    But we also proceeded with our scheduled work. It's important to note that this is not a patch update as some people are thinking, but a news update. Let's get to it.
     
    This time we are more focused on GLA. 
     
    - GLA Chemical general got a new structure, Chemical Lab, which replaces both Defiler and Bunker.
     
    lab.jpg
     
    Chemical Lab holds important upgrades for Chemical general. This is also the only structure which can spill toxins around, on your demand. Lab can launch both toxin and acid clouds anywhere on the map. Structure is available at rank 3, but requires Palace.
     
    - Next one is Demo Scorpion
     
    scorp.1.jpg
     
    It was about time to change the old model right? We are focused on Demo general, since he has serious problems dealing with other generals. Demo Scorpion has better primary damage, and his standard suicide weapon. But, new addition is the demo charge, which Scorpion leaves on the ground when destroyed (not suicided). Demo charge can deal serious damage to tanks and infantry. It is a very good addition when your forces are retreating, or when attacking. Demo charges will block enemy units from advancing forward, or from chasing your units.
     
    - All GLA generals got one version of Technical which replaces all old variants.
     
    tech.jpg
     
    This means also for GLA Chemical general. Chemical general now has Wasp available from rank 1, as AA unit. And Technical is now conventional rank 1 transport unit. His weapons are fixed now and get proper bonus from salvages.
     
    - Last but not least, is visual update for China Bunkers. Previously, their garrisoned versions just had additional housecolor blocks, which were ugly. Now, it is improved with sandbags and wires.
     
    bunk.jpg
     
    I suggest you to subscribe and to follow Persun's channel, you can see good testing games between us there. You can also see new updated things even before article here.
     
    There were some awesome games lately, which you should see:
     
     
     
     
     
     
     
    A few errors, possibly causing mismatch errors have been found. We are testing for mismatches as well.
     
    ThePredatorBG analyzed and fixed some errors in Skirmish and Challenge AI, as well as usual bug fixes.
     
    Hope you enjoy, and see you next time!