Revora News

  1. End of Nations got a website update Items and Loot

    By KiwiWarrior for Petrolution General News on . Permanent link.

    As players lead their forces through the epic campaign in End of Nations, they will assault the Order of Nations’ most vital and well-defended operations. To meet every new challenge, commanders will not only gain new powers and abilities, but will collect rewards and loot for completing missions, defeating powerful foes, and wisely managing their factories. Every item collected or manufactured brings commanders one step closer to winning the war against tyranny.






    Click here to find out more on the update.

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  3. August update.

    By Creator for Contra News (eng) on . Permanent link.

    1. Nuclear general's Bertha cannon will be replaced with Yanwang. It is fast and agile fighting vehicle, which is able to fire at both air and ground targets. Its armor is 50% higher than Overlord has. Its nuclear missiles can be launched at long ranges and retarget automatically. If target gets destroyed, launched missiles lock on another one.



    Screenshot:
    http://contra.cncguild.net/Screenshots/Yanwang01.jpg

    2. Air Force general's Target Designator will be replaced with Colossus. It is very similar to old Target Designator and works almost the same way: it launches "Sparrowhawk" VTOL aircrafts at enemies. They can not be selected and controlled manually - they work fully automatically. Enemy can shot down Sparrowhawks and make Colossus helpless. If it happens, Colossus rebuilds lost Sparrowhawk automatically and for free. But rebuilding takes time. Enemy can use this time to take down Colossus itself. Sparrowhawk look will be shown in nearest future.



    3. Chinese translation for Contra 007 has been completed. Thanks to Oops2005.



    Download:
    http://contra.cncguild.net/Downloads/!Contra007-CN.zip
  4. Progress Atlast

    By Vanguard for Project Raptor on . Permanent link.

    Well first things first I know some of you may remember the Militia's Gecko Truck.



    Well here's one of a few turrets it will have depending on what infantry you have contained within it.



    Here's on of their new defenses, it will work like the Component Tower from Tiberian Sun, you build the tower, and then you purchase the turret at an additional cost.

  5. A chance to win EAW form Petroglyph

    By X for Petrolution General News on . Permanent link.

    There is a little contest going on, on the Petroglyph site regarding SMG and a chance to win a steam-key for EAW.

    Here a link to it on Petroglyph's site
    http://petroglyphgames.com/newsarticle/295...-war-steam-key-

    Anyone wanting to have some fun or want to win a free copy of EAW might want to join in, especially if they did not win one in Petrolution's key contest!

    X
  6. The Escapist End of Nations Preview

    By Digz for Petrolution General News on . Permanent link.

    The Escapist has also come to various conclusions based on their hands-on time with Petroglyphs latest game in development, the MMORTS game End of Nations, here is a small part of their preview:

    QUOTE
    RTS players will likely be pleased to learn that you can't just move in and blow the hell out of everything for an easy victory. We failed because we didn't work together, we didn't coordinate, and we certainly weren't familiar with our forces. But it's not incorrect to say that End of Nations seems really over-tuned at this point. There were too many enemies that spawned too quickly and took too long to defeat. It takes too long to get out of combat and retreat to a safe haven to nurse your wounds, and it's hard to regroup with your teammates when you're split up.


    To read the full review, click here.
  7. End of Nations: MMORTS 101: The Class System

    By Digz for Petrolution General News on . Permanent link.

    In the second dev diary for EoN; Joe Bostic, Creative Director discusses the various aspects of the commander classes and how to utilize them effectively:

    The Commander Classes

    QUOTE
    More than in any traditional RTS game, where factions can certainly join up for team-based PVP, the classes in End of Nations create a much stronger force by working together. MMOs have mastered this sort of team dynamic, which End of Nations has applied to commander class design to create a satisfying cooperative experience unheard of previous RTS games.

    We’re very proud of how well our three commander classes synergize, each performing a unique role in cooperative play. In many encounters, the Armor commander will charge in first, choosing the moment of attack and getting the enemy’s attention while the Assault commander zips in to eliminate the enemy’s most vital forces and pick off stragglers and runners. The Artillery commander will jump in last, reducing the foe’s effectiveness with stunning effects and smoke before dishing out tremendous damage.


    Military Advances

    QUOTE
    Classes progress by gaining experience levels. With every level, commanders automatically gain signature abilities, as well as points to invest in a tech tree. These tech trees function much like talent trees, and allow players to customize their commanders to suit their preferred play style. Players unsatisfied with their tech tree choices can easily respec and try a new build.


    To see the full dev diary click here
  8. Mmorpg.com End of Nations Preview

    By Digz for Petrolution General News on . Permanent link.

    Mmorpg.com got to test out End of Nations and made a preview of their thoughts so far of the game, here is a little bit of what they had to say about the Oman map:

    QUOTE
    What was really interesting about the Oman map was the fact I got to make use of some neat superweapons such as the artillery bombardment ability that helped me get through some particularly nasty situations where I was greatly outnumbered, and of course, the Panzer Hulk, a giant boss enemy that looked like he was more at home in the old Metal Slug games than anywhere else. That’s a compliment by the way; the thing was massive and had many hardpoints to attack.


    To read the full preview click here
  9. Trek Wars: Federation at War

    By Admiral Jamoking for Petrolution Mod News on . Permanent link.

    Basic mod info:
    QUOTE
    In Trek Wars - Federation at War
    We added the Federation as playable faction into FoC.With following updates we want to add the Klingons, the Romulans and the Borg too, depending on the feedback we get.


    Trek Wars 2.0 - Rage of War
    Plot: After the Crew of the Enterprise failed to prevent the assasination seen in "Star Trek: The undiscovered Country" the Federation and the Klingons are on open war. Choose your side and lead them to victory.

    In skirmish you are able to battle all factions - StarWars vs. Star Trek smile.gif



    Update from August 10, 2010:

    QUOTE
    I don't want to bore you with lots of blabla, so here's the short version...

    We got new models from a close friend who helped us out already in Trek Wars 1. We're going to use his, and have been working on them lately to give them textures and make them look great for the game. Additional to that we have a brand new set of particle effects ready for the mod.

    All we need to do is finish the rigging on the models and we can go beta. I'll post some pics of the new ships here as i finish them, so you'll keep up to date with new stuff from now on...

    hope to see you in the beta soon smile.gif

    Images:

    Akula-class



    Saladin-class



    Akyazi-class



    Centaur-class



    Constellation-class


  10. What would you like to see in 3.0?

    By Speeder for Mental Omega APYR News on . Permanent link.

    What comes in 3.0 is what's going to be set in stone, of course as features are concerned - not balance and bugs. I'd like to hear what you - fans - would like to see in 3.0 and who knows.. maybe it will appear in the next release.

    Keep it reasonable though. It should be possible-to-do. Also, remember that 3.0 is going to be using Ares, which significantly increases possibilities. Things which weren't possible in 2.0 could be possible in 3.0. wink.gif

    So, what would you like to see in 3.0?