Revora News

  1. Last Update of 2011

    By Rob38 for The 3rd Age News

    Another year of BFME modding comes to an end. We have seen modders come and go, and despite what might be whispered in the darkness of Mordor, our community still remains strong. We have seen mods such as The Dwarf Holds, The Lone Wolf, and the RC Mod release updates consistently in 2011. We also have seen new and exciting releases from The Peloponnesian Wars, Massive Middle Earth, and JUS_SAURON - The Power Of The Ring mod this year. We even have seen one of our most famous mods regain momentum again. With the first part of The Hobbit movie set to be released in 2012, I (on behalf of T3A) wish everyone a Happy New Year.

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    Posted Image Battle for Middle Earth 2
    • RC Mod: First, check out a video on the two new Arnor fountains here. Second, check out a render of a Nazgul from Dul Guldor here. Third, check out some screenshots of the Armored Galadhrim Elves here. :thumbsupcool:

    Rob38
  2. Bar Hummel...

    By Mig Eater for D-Day News

    Merry Xmas all! I've got a few presents for you :p A few new American units & a look at some of the maps I have been working on. The website has also been updated with a new look, most of the American & German unit pics have also been redone to to the new standardised layout.


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    Aerodrome:
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    I started this as a test for some new pavement tiles, wasn't long before I had a finished map tho.

    Cross Roads:
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    One of the first maps I ever made for D-day, I have had to redo it every time I change the terrain so I have many versions of it, I doubt that this will be the last tho.

    Close Quarters:
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    This map is split into four different sections each with its own theme.

    Autobahn:
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    I was inspired to make this map after seeing this picture of an unfinished autobahn junction.

    Cityscape:
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    This is a remake of my favourite C&C map, Cityscape from TS. I obviously made a few changes to make it fit in with a 1940's theme :p
  3. Alliances, Generals 2, and other such Christmas cheer...

    By Nighthawk for C&C Guild News

    Hello everyone,
    Insert some sort of Christmas sentiment here.

    I know I'm a bit late to the recent outpouring of C&C news, however EA decided to release all of its announcements right in the middle of my uni exam season, when I was spending most evenings huddled in a human-free corner of the weather-beaten library building.

    So I have not one, but two, new C&C games to talk about...

    Firstly, Generals 2. It's a game that I know many were hoping wouldn't come along... but yet knew at the back of their minds that EA was inevitably going to crank it out at some point.

    Thankfully, EA's dalliance with mobile crawler bases looks to have been a C&C4-only endeavour, and Generals 2 will return to the classic base building gameplay we all know and love. However, as of yet, no-one's said whether Generals 2 will continue to use the Starcraft-esque Dozer system like its prequel, or the Construction Yard system of the core C&C games. My money's on the former. While a Conyard system would appease the more "seasoned" members of the playerbase like myself, they're unlikely to deviate from the standard laid down in Generals, and even if they did, the complaints they'd get from the Generals-centric community would be unreal.

    In terms of storyline, we've got three factions dancing about the battlefield - the GLA (which we were unlikely to see the back of, really), the European Union (which judging by the current Eurozone economy, I find slightly amusing), and an unknown third faction (which I would guess to be either China or some other Communist-centric amalgamation). The campaign kicks off with some sort of global summit aimed at ending world conflict... which the GLA subsequently blow up, killing just about all the of major world leadership. This apparently leaves just the military generals (name drop) of each country left to sort things out.

    Looking at the trailer, I see Hum-vees, a GLA Quad Cannon, some equivalents of the Crusader and Scorpion Tanks, a GLA Supply Truck, and some Orca-like helijets, so not too much deviance in there from the Generals standard.

    It also might interest you to know that this game is being developed by BioWare, the same company behind Star Wars Knights of the Old Republic and Mass Effect, two of my favourite RPG games. How they'll compare in the RTS business, I can't say, but I know they like to go into detail in their games' backstories.

    However, we are a modding community, and I have to say that as of yet, things aren't looking good in terms of modding Generals 2. The game isn't built on SAGE or RNA or anything like that, but is actually being developed on the Frostbite 2 engine - the same engine EA has used on Battlefield 3. As of yet, DICE (the company behind the engine) has said they're not releasing modding tools for Battlefield 3 due to the engine's complexity, so I'll be honest, the future's not looking that bright for modding Generals 2.

    But the possibility's not completely ruled out... yet.


    And that brings me to the second C&C game recently announced. Unfortunately, going through Generals 2 first is likely not going to make this one sound as good, but here goes.

    C&C Tiberium Alliances is a browser-based massively multiplayer online instalment in the Tiberian series. Yes, it is still a strategy game, don't worry. And even better, it will be free to play. No messy and expensive subscriptions like other online MMOs. However, there will be purchasable bonuses at some point after general release.

    It will run on HTML 5, and is officially compatible with the current versions of Internet Explorer and Mozilla Firefox. They're a bit more sketchy on Google Chrome support at the moment.

    Current sides seem to be just GDI and Nod, with the Forgotten (named in the info as simply "the mutants") as some sort of mutual enemy. The objective is to build alliances with other players and control as much global territory as you can. A single player mode has been mentioned, but it sounds like EA don't particularly want to play it, and have really been touting the multiplayer interactivity of the game. From what I can see in the trailer, the GDI seem to be closely adhering to their C&C3 unit list. Nod wasn't really shown.

    Regardless, this will mark the first time the C&C franchise has entered the massively multiplayer arena in RTS form since the joys of C&C Sole Survivor back in the 1990s.

    Will either of these two games prove to be the saving grace of the C&C franchise? Or is it doomed to destroy itself under the weight of standardisation and "Generals fanboys" ?

    Time will tell. Sooner or later, time will tell...

    Nighthawk.
    CNC Guild Leader.


    Addendum: I've also taken this opportunity to do a little forum-related sprucing up.

    Our C&C4 forum was never really used... in fact, it was never used at all except for my introduction topic. So I've removed it. I've also opened a joint discussion forum for Alliances and Generals 2. The continued existence of these will be evaluated based on their success.

    The Guild site has also been updated to handle articles, downloads, and anything else for the two new games.

    If there's really a desire to bring back the C&C4 forum, I will do so, but otherwise, it's tried, it's failed, and it's consigned to the dustbin of history.
  4. Mental Omega makes it to the TOP100 of MOTY2011!

    By Speeder for Mental Omega APYR News

    Mental Omega: Almost Perfect Yuri's Revenge has been chosen as one of the TOP100 mods in this year's Mod of the Year @ ModDB. Thank you for your support and votes you gave us in the first round!

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    We hope that you will continue to support us in the future. The 2nd stage begins and will last for 10 days from now. To vote, please go to the TOP 100 page, click on 'Yuri's Revenge' label and then click the 'Vote' button. Thank you!

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    In the meantime, I've posted a new video on ModDB recently, which is the first look at a new logic Graion Dilach has been working on - AttachEffect and the Thor Gunship is the first unit to use it.



    There is also a new unit, which.. also uses a new logic developed by Graion Dilach and Renegade.

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    Stay tuned!

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  5. Twisted Insurrection Public Beta 3 Released!

    By Aro for C&C Guild News

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    After 11 Months of hard work and several rough patches, Aro and the rest of the team are pleased to announce that Twisted Insurrection's Third Public Beta is now available for download!
    This new beta features hundreds of changes, including several new unit images, a completely new dialog and GUI style, many new maps, some new units and other unit role changes, the completion of Twisted Dawn GDI and Nod vehicles, massive game-play and balance changes. This version also introduces the Nod Challenge campaign along with some additional maps to the Nod Campaign. There are a total of 239 Lines in the Public Beta 3 changelog (which can be read here), so be sure to check out this release!


    Twisted Insurrection: Tiberian Dawn - Nod Victory

    The year is now 2019. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown. Welcome to the Twisted Insurrection commander.

    "Sir... I fear an Insurrection is imminent..." - Anonymous

    Read the full Twisted Insurrection Story here.


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    Download Twisted Insurrection: Public Beta 3 Here!



    Players should read the instructions on how to install to avoid any issues, as well as the known bugs and issues thread to prevent any confusions and false bug reporting. The Twisted Insurrection team would like all bug reports to be filed in this forum in order to keep the forum organization.

    For more information on Twisted Insurrection, check out our pages around the web!

    Twisted Insurrection Official Website
    Twisted Insurrection PPM Forums
    Twisted Insurrection ModDB Page
    Twisted Insurrection Facebook Page

    Finally, there is still a few days remaining of the first phase of the ModDB Mod of the Year voting!
    Vote for Twisted Insurrection!

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    We're not quite finished here yet.
    With the launch of Public Beta 3, we are also pleased to re-announce the Twisted Insurrection Mapping Competition!

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    The rules are simple and easy to follow, but it's suggested that you read through the Twisted Insurrection: Mappers Guide before you attempt to start on a map. Here is a summary of the map competition rules:

    1 - Only One map per entrant.
    2 - Map remakes from any C&C game are allowed, but they must be remade from scratch, not just modified versions of the originals.
    3 - If you post any previews of your maps anywhere before the competition deadline, you will be disqualified and your map will be marked as void and will not be judged in the competition.
    4 - You may modify your submission after you have submitted it, but be sure to get the new submission to me (Aro) on time.
    5 - Entries must be submitted to Aro (Me) via Private Message by the 25th of January 2012 (00:00 GMT)
    6 - Twisted Insurrection staff members may also enter the competition

    The best maps and winning maps will be included in Twisted Insurrection as an official map selection. The top 3 winners will also receive a Twisted Insurrection banner/signature by default.

    For more information, go to this thread.
  6. December 5th Update: Mod of the Year and The Horse Lords

    By Nertea for The Dwarf Holds News

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    First off, I'd just like to mention that Moddb's Mod of the Year contest is going on right now. If you'd like to support us in our effort to get some BFME mods well-recognized, you could head over to our page HERE and vote for us. Also consider voting for Phoenix Rising, another Revora mod that I work on from time to time :). We'd really appreciate the support.

    Anyways, on to the update!

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    Welcome to the first Rohan update! The next few updates will roll out the changes to the Horse-Lords of Middle-earth, and then, hopefully, we'll release version 0.75.

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    We'll kick off the next set of updates with the three new Rohan units we'll be introducing, as well as one structure.

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    As in version 0.55, Rohan still has access to the Royal Guardsmen and Door-Wardens of Edoras. However, all of the new units are rather crowding the Archery Range and Stables. To that end, we're adding a Barracks to the faction (build animations graciously provided by Rob38). This structure now houses the new general units of the Rohan faction. Door Wardens are now built there at Rank 3.

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    The Westfold Miltia are levied spearmen. They aren't that tough or versatile, but are reasonably inexpensive. If you're having a lot of trouble with enemy cavalry and Warg Riders, some Militia may be a good choice. They combo well with Peasants and Yeoman Archers. Westfolders are constructed at the Rank 1 Barracks, but first require you to purchase the Defenders of the Wold upgrade from the same structure. This enables Westfold Militia for purchase at any Barracks, and and Horsemen of the Mark at any Farm.

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    Let's take a look at the Horsemen of the Mark. This new unit is built at the Farm, and is effectively a drafted, mounted peasant. They aren't cheap, but build very quickly. They are relatively unique in that they have a limited combat time before they tire of combat and return to their homes. Therefore, once you've purchased Defenders of the Wold, any of your farms can defend itself by levying up a quick unit of cavalry, which will expire in 50 seconds.

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    The last new unit that Rohan gets is the Rohirric Battering Ram. A basic siege weapon, it doesn't need much of a description - it is manned by a tough crew of Westfolders and can be used to batter down gates and small walls.
  7. Winter Update

    By Creator for Contra News (eng)

    Our team works on both model updates and missions now. This is the first update which contains a model created for missions only. This is EMP Tower. You will see it in Challenge mode against USA Boss. Yes, unique USA Boss army with secret units is almost completed now. I will reveal a small part of it. This tower will disable all land vehicles and destroy all aircrafts in large area. So, the only way to destroy it is to attack with infantry.

    Model: Creator
    Skin: Dcesarec
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    Next USA building is Web Defense System for Super Weapon General. One of these turrets detects an enemy and transfers coordinates to another one. The another turret attacks.

    Model: Creator
    Skin: Dcesarec
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    Lets talk about GLA now. Players know that Stealth General had problems when fighting against China. ECM tanks deviated missiles and there was no non-missile weapons in his arsenal. This disadvantage is fixed now. Missile Scorpion was replaced with new Scorpion-II. Its principle of operation in the same: powerful shot with long reload time. But shells can not be deviated by ECM now.

    Model and skin by Creator
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    Yet another GLA model is just a replacement for old Assault General's Quad Tank model. This is a visual update. No unit parameters were changed.

    Model and skin by Dcesarec
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    Many players asked for ligt GLA helicopter. Here it is. It is very light though. This flying trooper is under testing yet and we did not make final decision about his weapons and abilities yet. The most probably, he will replace one or two bikers in Assault General's army.

    Model and skin by Dcesarec
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    And here is the last model in this update - replacement for old Tank General's Gauss Tank model. No unit parameters were changed as well.

    Model and skin by EvGamer
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  8. ModDB Mod of the Year 2011 - Vote for Mental Omega!

    By Speeder for Mental Omega APYR News

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    Oh my, quite a logo they have this time, don't really know what to think about it. Anyway, ModDB Mod of the Year 2011 Awards have just begun. Back in 2006, we got an honorable mention, and last year we made it to the TOP100 mods, thanks to your votes.

    We hope that you'll support us again this year. Our team is currently working hard on version 3.0 and while we weren't able to deliver a release this year, a release next year will definitely be our target. You know, it depends on when Ares is released with all the features that we're using in MO3.0, and there's still plenty of new content we want to include in the game. It would also be nice to see Yuri's Revenge released as an abandonware, but sigh.. that is another story.

    If you want to vote for Mental Omega in this year's competition, please go to our ModDB profile and click on the button in the "Nominated for Mod of the Year 2011" box. Note that guest votes will most likely count only in a tie-breaker.


    Of course, you can vote for more than one mod. I strongly recommend Twisted Insurrection and D-Day.


    In the meantime, I've posted two new map previews on ModDB:
    Hi-way, No-way (2-8) by Mevitar and Yelcraz Lagoon (2-3) by Ixith:

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    You can download Ixith's mappack for Tiberian Sun here.

    Stay tuned for more updates, December will bring some!
  9. Mod of the Year 2011

    By Radspakr for The 3rd Age News

    Once again it's time for the MOTY's. For those who don't know the Mod of the Year is a competition held by Moddb.com to determine the best mods of the year.

    So all of our mods (with Moddb pages) are in the running and this year we'd like to see how well we can do. In 2006, Celeglin's The Elven Alliance got into the top 100, the highest any T3A mod has received. Let's see if we can get a few more in the top 100.

    So below I'll post links to the current active T3A mods and would encourage you all to vote and even get friends to vote. Let's spread the word. Post on your Facebook or twitter get as many people voting as possible.

    The list in no particular order.
    Lone Wolf
    Shadow and Flame
    Kings of the West
    The Dwarf Holds
    The 4th Age
    TEA:CE
    RJ ROTWK
    RC Mod
    The Peloponnesian Wars
    SEE