Revora News

  1. Red Alert 3 kicks in.. kinda.

    By Speeder for Mental Omega APYR News on . Permanent link.

    So, two people replied to my mapper announcement and provided us with two maps total. Thanks for contribution to those guys. I'm still looking for mappers, because two maps will not get us that much close to the release.

    As I still have to work on skirmish maps to get those 20 done, unless someone comes to help I've been working on these recently. Whoa, Red Alert 3 kicked in!



    If there's any other 1v1 map you'd like me to remake, post your suggestion in comments for this news post. I'm aiming for 25 new quality 1v1 skirmish maps, including some suitable for tournaments and I'm getting close to this.

    Until next time then.
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  3. Tiny News

    By Dant for IceForge World of Warcraft News on . Permanent link.

    Lich King (10) Heroic World First Kill by Paragon
    QUOTE
    The Lich King finally died in Heroic Mode! Paragon finally defeated him in 10-man mode (the 5% Hellscream's Warsong was used for the kill). Congratulations to them!

    From Paragon
    We have now killed The Lich King on hard mode in 10-man Icecrown Citadel. Good job everyone who were on the kill and those who participated on the endless strategy discussion.

    This encounter had a bug on the spirit phase which we reported 2 weeks ago but it didn't get fixed untill today (the bug made the encounter very hard). We had worked our way around the spirit problem on last week's reset and the kill was within our grasp even without any extra attempts or buffs.

    A video will be released on a later date ™.



    World First Glory of the Icecrown Raider (25) by Exorsus
    QUOTE
    The russian guild Экзорсус (EU-Ревущий фьорд) is back and was the first guild in the world to complete Glory of the Icecrown Raider (25 player) a few hours ago (and before the zone-wide buff was activated in Europe, if you're wondering), they were rewarded with a brand new Icebound Frostbrood Vanquisher. They also got the World First Glory of the Icecrown Raider (10) 2 weeks ago. Congratulations to them!


    http://static.mmo-champion.com/mmoc/images...sus_gotir25.jpg


    Patch 3.3.3 Notes Update
    The Patch 3.3.3 Notes have been updated with a couple of extra class changes and clarifications.

    PvP

    QUOTE
    * The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. This change will effectively double the amount of Honor received from Honorable Kills, or for completing Battleground and Wintergrasp objectives; however, the amount of experience gained from completing Battleground objectives and the amount of Honor rewarded for completing each Wintergrasp quest remain unchanged.


    Druid (Forums / Talent Calculator)

    * Mangle: The debuff from this talent now lasts 60 seconds, up from 12 seconds.


    Mage (Forums / Talent Calculator)

    * Empowered Fire: This talent now also applies to Pyroblast damage.
    * Torment the Weak: This talent now also applies to Pyroblast damage.


    Rogue (Forums / Talent Calculator)

    * Serrated Blades: This talent now allows the rogue to ignore up to 3/6/9% of the target's armor, rather than a fixed amount of armor ignored per level of the rogue.


    Warrior (Forums / Talent Calculator)

    * Improved Revenge: This talent can no longer trigger a stun, and instead causes Revenge to strike an additional target for 50/100% of Revenge's damage.

    Arms

    * Trauma: The debuff from this talent now lasts 60 seconds, up from 15 seconds.


    Glyphs
    Druid

    * Glyph of Mangle: This glyph now provides 10% increased damage done by Mangle instead of increasing the duration of the debuff.


    Items

    * Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster's Power Word: Shield and Renew spells by 5%.
    * Shaman Tier-10 4-Piece Elemental set Bonus: This bonus has been slightly adjusted to account for the fact that haste now modifies Flame Shock's periodic damage ticks. The bonus now makes the shaman's Lava Burst cause Flame Shock to tick at least two additional times before expiring.


    Technical

    * Frame Rate: A maximum capacity of 200 frames per second has been added.
  4. StarCraft II Ghost Messenger Bag Now Available

    By Gfire for IceForge Starcraft 2 News on . Permanent link.

    QUOTE
    The highly sought after StarCraft II Ghost Messenger Bag, which debuted at BlizzCon 2009, is now available in limited quantities on the Blizzard Online Store. This bag features water- and tear-resistant nylon for added durability, multiple compartments, and an adjustable shoulder strap for added comfort with heavy loads. The StarCraft II Ghost Messenger Bag is sold for $64.99 and will only be available until supplies last, so order yours here today!


    Another piece of blizzard merchandise available. Looks pretty cool. I'm not really one to buy this kind of thing, I save my money for the actual games, but it's a cool looking bag.

    Source: blizzard.com
  5. Trojan succesfully hacks Authenticator Protected Accounts

    By Dant for IceForge World of Warcraft News on . Permanent link.

    A new virus spawned on the internet a few days ago and seems to be the first trojan capable of hacking a WoW account protected by an Authenticator. It was confirmed by Blizzard a few hours ago

    QUOTE
    After looking into this, it has been escalated, but it is a Man in the Middle attack.

    http://en.wikipedia.org/wiki/Man-in-the-middle_attack

    This is still perpetrated by key loggers, and no method is always 100% secure.



    Basically, what the virus does is fairly simple after you're infected :

    * The next time you log in World of Warcraft, the game asks for your Authenticator code.
    * The virus intercepts it, send it to another server, and sends a wrong one to Blizzard = You get an error.
    * The people behind the virus now have a few seconds/minutes to use the "real" code while it's valid to change your password / empty your account / guild bank.


    How to check if you're infected
    Just search for a file named "emcor.dll" on your computer, it is most likely located in "C:\Users\(Your user name)\AppData\Temp" but I suggest that you check everything just to be sure. If you do find the file, delete it and make sure you update your anti-virus to prevent any further problem.

    To be honest, if you found this file your account is probably already compromised.

    What does it mean exactly?

    * Yes, you can get hacked even if you have an authenticator, the chances are MUCH lower but you're not invulnerable.
    * It definitely isn't an excuse to not have an authenticator. We're talking about a single virus here and the authenticator will save your ass 99% of the time.
    * Get a decent anti-virus, buy an authenticator, you'll be safe.
  6. Massive Update

    By Dant for IceForge World of Warcraft News on . Permanent link.

    As we know already, Blizzard will launch "World of Warcraft: Cataclysm" this years(except it's delayed). recently they confirm about pre-cata patch so far, whice will calm the fans.

    New Raid
    Ruby Sanctum,The new Ruby Sanctum raid instance IS NOT PART OF PATCH 3.3.3 but a beta version of the map and the loading screen are already here.



    Spell Comparison

    So far it looks like the patch notes were accurate and I couldn't notice any new class change when comparing spells tooltips. I won't list them another time just to avoid confusion, the patch notes are fine.
    QUOTE
    New Mounts

    * Wooly White Rhino - Summons and dismisses a rideable White Wooly Kodo. This is a very fast mount.
    * Blazing Hippogryph - Summons and dismisses a rideable Blazing Hippogryph. This mount changes depending on your Riding skill and location.


    New Pets

    * Frigid Frostling - Right Click to summon and dismiss your Frigid Frostling.
    * Blue Clockwork Rocket Bot - Right Click to summon and dismiss your wind-up Clockwork Rocket Bot.


    Ruby Sanctum Loot

    * Item - Chamber of Aspects 25 Melee Trinket - When you deal damage you have a chance to gain 1304 attack power for 15 sec. (Piercing Twilight)
    * Item - Chamber of Aspects 25 Heroic Melee Trinket - When you deal damage you have a chance to gain 1472 attack power for 15 sec. (Piercing Twilight)
    * Item - Chamber of Aspects 25 Nuker Trinket - Your damaging spells have a chance to grant 763 spell power for 15 sec. (Twilight Flames)
    * Item - Chamber of Aspects 25 Heroic Nuker Trinket - Your damaging spells have a chance to grant 861 spell power for 15 sec. (Twilight Flames)
    * Item - Chamber of Aspects 25 Tank Trinket - Melee attacks which reduce you below 35% health cause you to gain 4401 health for 10 sec. Cannot occur more than once every 30 sec. (Scaly Fortitude)
    * Item - Chamber of Aspects 25 Heroic Tank Trinket - Melee attacks which reduce you below 35% health cause you to gain 4968 health for 10 sec. Cannot occur more than once every 30 sec. (Scaly Fortitude)
    * Eyes of Twilight - Each time your direct healing spells heal a target you cause the target of your heal to heal themselves and friends within 10 yards for 356 each sec for 6 sec. (Twilight Renewal)
    * Eyes of Twilight - Each time your direct healing spells heal a target you cause the target of your heal to heal themselves and friends within 10 yards for 402 each sec for 6 sec. (Twilight Renewal)


    Potentially Pre Cataclysm Event

    * Motivate - Motivates a Gnome Citizen to enlist. / 20 yd range, Instant, 3 sec cooldown
    * Place Poster - Place a warning poster near one of the green markers in the Valley of Strength. / 10 yd range, 1 sec cast
    * Place Poster - Place a warning poster near a green marker in Stormwind. / 10 yd range, 1 sec cast
    * Cult Disguise - Disguise yourself as a member of the new Orgrimmar doomsday cult. / Instant
    * Doomsday Messenger - Wear a large board emblazoned with a message about the impending end of the world. / Instant
    * Hydrodynamic Flippers - Swim speed increased by 200%. / Instant
    * Brilliant Tactics - For Gnomeregan! / 80 yd range, Instant
    * Boon of the Loa - For the Darkspear! / 80 yd range, Instant
    * Gnomeregan Overcloak - Right Click to don a cosmetic cloak. Will cover the appearance but not the effect of any existing cloak. / Instant, 1 sec cooldown
    * Orgrimmar Overcloak - Right Click to don a cosmetic cloak. Will cover the appearance but not the effect of any existing cloak. / Instant, 1 sec cooldown
    * Attune - Attune the captured frog to Vanira's sight at Vanira's Sentry Totem. / 10 yd range, 1 sec cast
    * Frogs Away! - Toss one of Vanira's attuned frogs at one of the illuminated locations on the Echo Isles. Only works when riding a bat. / 100 yd range, Instant
    * Vol'jin's War Drums - Play Vol'jin's War Drums to recruit Troll Citizens to the cause of retaking the / 10 yd range, 1 sec cast


    And some huge change before Cata whice will please Gnome and Troll players.

    Gnomeregan will be recaptured before Cataclysm as for Troll to recapturing Echo Isles




    QUOTE
    Cataclysm Prologue - Gnomeregan and the Echo Isles
    Patch 3.3.3 introduced a lot of data for the prologue, or at least a part of it. If you checked the site when the patch was first release you already know that players will be able to recapture Gnomeregan (Alliance) and the Echo Isles (Horde).


    In case you wish to learn more information about Questline and new flightpatch please check this Link(Spoiler Alert)
    ----------------------------------------------------------------------------------

    In other news Blizzard talk about stat and system change we will see in Cataclysm

    QUOTE
    As many of you know from panels at last year’s BlizzCon and posts here on the forums since then, Cataclysm will bring about major changes to familiar character stats such as Intellect, Armor Penetration, Defense, and others, ultimately designed to make the effects of stats more easily understandable and make gear choices more interesting. As these changes will have a significant impact on how stats work and relate to one another, today we wanted to offer you a closer look at exactly what’s in store and explain some of the rationale before Cataclysm arrives.

    The most obvious question these changes raise is "Why are stats being changed, and why now?" As the game has matured, we've run into increasingly complex issues with the current stat system. Many stats are inherently confusing, and the way they interrelate can feel convoluted. Attack Power, for example, currently translates to damage, but so does Armor Penetration. Defense provides five different statistical benefits of varying utility. Mana regeneration involves understanding multiple stats and rules and often ends up being irrelevant anyway. In addition, the difference between a "good stat" for a class and a "bad stat" can be extreme. Some casters want Haste but not Crit; hunters want Armor Penetration but not Haste. There are other overarching issues, as well, such as Intellect not being very exciting for casters despite it being a core stat -- and these are just a few examples.

    Our ultimate goal is make gear a more interesting (and less confusing) choice by making each stat valuable to more players. While the reasoning behind some of the following changes may be clear, we understand that you may have questions about some of the less obvious alterations, and we'll do our best to answer any questions you may have here on the forums.


    What You’ll See on Gear

    Stamina - Because of the way we will be assigning Strength, Agility, and Intellect, non-plate wearers will end up with more Stamina than before. Health pools will be much closer between plate-wearers and other classes.

    Spirit - Come Cataclysm, this stat should only be found on healing gear. Non-healing casters will have other systems in place to regenerate mana, and we are designing special solutions for Elemental shaman and Balance druids who often share gear with healers (more on this below). Raid buffs that currently boost Spirit (such as Blessing of Kings) will only boost the primary stats of Stamina, Strength, Agility, and Intellect. We are also likely changing the five-second rule and other quirks of the current regen system.

    Intellect - Intellect will now grant Spell Power (more on this below). Intellect will also provide less mana than it currently does.

    Haste - Haste will become more attractive for melee classes by allowing them to recover resources such as energy and runes more quickly. Our intention is for Haste to let you "do stuff" more often.

    Block Rating - Block is being redesigned to scale better. Blocked attacks will simply hit for 30% less damage. Block rating will improve your chance to block, though overall block chances will be lower than they are today.

    Parry - Parry no longer provides 100% avoidance and no longer speeds up attacks. Instead, when you parry an attack, it and the next attack will each hit for 50% damage (assuming they hit at all). In other words, Dodge is a chance to avoid 100% of the damage from one attack, Parry is a chance to avoid 50% of the damage from two attacks, and Block is a chance to avoid 30% of the damage from one attack.

    Mastery - This is a new stat that will allow players to become better at whatever makes their chosen talent tree cool or unique. It's directly tied to talents, so what you gain from improving this stat is entirely dependent upon your class and the talent specialization you choose. We’ll talk more about specific Mastery benefits in the future.

    Armor - The way Armor mitigates damage is not changing, but the Armor stat has been rebalanced to mirror changes to the armor curve in Cataclysm. As a result, bonus Armor will go down slightly overall. We are also changing the mitigation difference among armor types so that plate doesn’t offer so much more protection than mail, leather, and cloth.

    Resilience - This will only affect damage done by players and critical damage done by players. It will not impact crit chance, mana drains, or other such effects.

    Strength, Agility, Hit Rating, Expertise, and Critical Strike Rating - These will all still appear on gear as well. Aside from situations mentioned elsewhere in this list, in general these will function similarly to how they do now, though the details -- such as how much Hit Rating you might need to effectively combat high-level creatures (more on this below) -- are likely to change.


    Being Removed from Items

    Attack Power - This stat will no longer be present on most items as a flat value, though it will still show up on some process. Strength and Agility, which will be present on items, will grant the appropriate amount of Attack Power (generally 2 Attack Power per point of Strength or Agility) depending upon which stat a particular class favors. Agility may provide less Crit than it currently does.

    Spell Power - Spell Power is another stat that you'll no longer see present on most items. Instead, as mentioned above, Intellect will grant Spell Power. One exception is that caster weapons will still have Spell Power. This allows us to make weapons proportionately more powerful for casters in the same way they are for melee classes.

    Armor Penetration - This stat will no longer be present on items. Armor Penetration will still exist in talents and abilities.

    Shield Block Value - This stat will no longer be present on items, since the amount blocked is always proportional to the amount of damage done. Talents and other effects might still modify the damage-reduction percentage from 30%, however.


    Going Away Completely

    MP5 - This stat will be removed from the game completely. Holy paladins and Restoration shaman will be redesigned to benefit from Spirit.

    Defense - Defense is being removed from the game entirely. Tanking classes should expect to become uncrittable versus creatures just by shifting into Defensive Stance, Frost Presence, Bear Form, or by using Righteous Fury.

    Spell Ranks - Spell ranks will cease to exist. All spells will have one rank and will scale appropriately with level. The levels at which you can learn certain spells are being changed in order to fill in some of the gaps, and we will be introducing some new spells to learn along the way as well.

    Weapon Skill - This stat will be removed from the game completely. Classes will start with all the weapon skills they need to know and will not need to improve them.


    What Else You Should Know

    Combat ratings - All ratings will be much harder to "cap out" at maximum gear levels. Ratings will be steeper in Cataclysm, and creatures in later tiers of content will be harder to hit or crit, similar to how level-83 mobs are harder to hit or crit than level-80 mobs.

    Reforging - While these changes will go a long way to making a wider variety of stats more attractive, we understand that sometimes you simply don’t want more Hit Rating on your gear or you’d rather have more Haste than more Crit. In Cataclysm, we are going to give players a way to replace stats on gear as part of the existing profession system. As a general rule of thumb, you’ll be able to convert one stat to 50% of another stat. While some conversions (like converting Stamina to Strength) won’t be permitted, the goal is to let you customize your gear more.

    Gems - We are changing the gem colors of a few stats as a result of these adjustments. For example, Hit is likely to be blue instead of yellow. We'll have more details on this in the future.

    Changes to Existing Gear

    As with previous expansions, we plan to roll out these changes and modify all existing gear shortly before Cataclysm launches, though it’s still too early to say exactly when. For the most part, the gear you have will still be good for you, though there will be exceptions, such as warriors using leather and mail armor.

    If you are a tank (druids excepted), expect to see:

    * No more Defense on gear. Existing Defense becomes Dodge, Parry, or Block Rating.
    * No more Block Value on gear. Existing Block Value becomes Block Rating.
    * You’ll have as much Stamina as you’re used to, though you may notice your tanking plate has a bit less Stamina than a comparable piece of DPS plate, since we tend to take the gem budget out of your most attractive stat.
    * Bonus Armor on gear will go down slightly.


    If you are a melee DPS class, druid tank, or hunter, expect to see:

    * A lot more Stamina. Bear-form Stamina scaling will be lowered as a result.
    * Strength if you wear plate. Agility if you wear mail or leather.
    * Existing Attack Power becomes Agility and Stamina.Armor Penetration becomes Haste or Crit.
    * No Intellect on melee gear. Hunters won’t need Intellect since they will no longer use mana. Shaman and Retribution paladins will get mana and spell damage in other ways.


    If you are a DPS caster, expect to see:

    * A lot more Stamina.
    * All of your Spell Power converted to Intellect and Stamina.
    * No Spirit. You won’t miss Spirit, though, because you won’t need it for DPS or mana regen.


    If you are a healer, expect to see:

    * A lot more Stamina.
    * All of your Spell Power converted to Intellect and Stamina.
    * Spirit instead of MP5. You’ll probably be happy with Spirit, though, because mana regen is going to matter more than it does currently. Healing paladins and shaman will benefit more from Spirit than they do currently.


    If you are a Balance druid or Elemental shaman:

    * You will still share gear with Restoration druids and shaman.
    * Your gear will have Spirit on it. It won’t have Hit on it.
    * You will have a talent that converts Spirit to Hit. We will adjust talents accordingly so that you want about as much Spirit as, say, a warlock wants Hit.
    * Hit on rings and other such gear will still benefit you.
    * Raid buffs will no longer boost Spirit, so you shouldn’t find yourself unexpectedly over the Hit cap because of buffs.


    Many lower-level items with nonsensical combinations of stats, such as Agility and Spirit, will be changed. We're also updating quest rewards, trade skills, and loot drops to support better itemization for class builds that weren't widely available or used prior to The Burning Crusade (such as Balance druids).

    We're aware this is a lot of information to take in, but this is still only a piece of the larger picture, and many of these changes rely on integration with other systems we haven't yet discussed in detail. In the weeks and months ahead, we'll continue to tell you more about these changes, along with all of the new and exciting features we have planned for Cataclysm.
  7. February 28th, 2010 Update

    By Rob38 for The 3rd Age News on . Permanent link.

    Battle for Middle Earth 1
    • The Dwarf Holds: In case you just woke up from hibernation, TDH has been released! Find all the download information here. zbuttrockwy7.gif
    • Massive Middle Earth: Check out a teaser of Eomer here. thumbup.gif
    • Lone Wolf: First, check out some new FX screenshots for Lone Wolf here. Second, view a new render of Arwen and her many costumes here. Third, check out two renders of Gimli and the Gondor Citadel Guard here. Fourth, read Radspakr's development diary here. Fifth, answer the Lone Wolf lobotomy poll here. Finally, Radspakr has generously uploaded 64 custom FX sprites for the public to download. happy.gif
    • Kings of The West: Read an interview about GothmogtheOrc here. cool2.gif

    Battle for Middle Earth 2
    • RC Mod: First, check out the March poll here. Second, view an Elven teaser video here. Third, support the RC Mod on XFire here. Finally, just a reminder that V1.07 has been released. In other news, the Battle for Acosa mod has released its first trailer, revealed a new cavalry feature, and made a new hero called Exuberance. thumbsupsmiley.gif
    • War of the Gods: DIGI_Byte is back in action and is ready to start modding again! Read the announcement here. smile.gif

    Rob38
  8. Hosted Project Jobs

    By Banshee for Revora Frontpage News on . Permanent link.

    Hello everyone! A couple of weeks ago we've launched the Hosted Project Jobs. It's a forum where you, mod leader hosted on Revora, can post topics to recruit crew for specific positions of your project.

    If you need a modeller, a skinner, or a coder, use this centralized recruitment place by posting a topic with a quick explanation of your project, what kind of staff do you need, what are the skills are needed for each position and the roles of this job. Make sure the title of the topic includes the name of your mod between [ ] followed by the positions available.

    If you want to join a strong project, consider this forum to be your best opportunity to do so. Currently, there are positions available for Phoenix Rising and Generals Delta, but that's just the beggining.

    Stay tuned for more and make a good use of the Hosted Project Jobs. Remember that a centralized recuitment system helps both mod leaders and potential crew for these mods, since it becomes much easier to find positions availables on big projects and, with proper publicity, your request gets answered quickly.
  9. Monthly Modder Interview:Gothmog the Orc

    By Radspakr for The 3rd Age News on . Permanent link.

    This month's interview is with Gothmog the Orc.

    Gothmog the Orc has been with T3A for quite a few years,a while ago he announced his retirement.
    So as a way to say goodbye I present this interview.

    GtO's final contribution to the BFME community was a finished version of his Kings of the West mod.
    The forums can be found here
    Also check out here for the latest version.

    Radspakr: Why GothmogtheOrc?

    QUOTE
    GtO: lol, because years ago when I first started playing bfme online the screen name 'Gothmog' was taken and so I had to come up with something else. Failing to come up with anything better, I just appended the 'theOrc' to the end.


    Radspakr: You started out with a bunch of mini-mods, what made you release them for the public?

    QUOTE
    GtO: Well my first few mods centered around Mordor as I really liked playing as them and I felt that they weren't receiving their fair share of mods. So I started out buffing the witch king and giving him a toggle so that Mordor would have a true hero. I decided to release this mod to the public in part because I wanted to help out others who wanted a stronger and more enjoyable mordor faction and also because in my first few mods I was able to do some stuff that hadn't been done before (can't recall what exactly now... it's been awhile ) and I feel strongly that any new accomplishments should be made public so that others can build upon them and use them.

    I also wanted to give something back to a young community that had only been around about 6 months but that had already helped me out tremendously in my modding growth.


    Radspakr: Was KotW a big mod from it's start, or was it first something to put together all your mini-mods into one?

    QUOTE
    GtO: The latter actually. It was originally intended to just bring together all my mini-mods and then buff the good side heroes a bit to keep them equal with all the evil side upgrades. But as I started combining my mods and working out a paper balance for the factions I realized that there was a unit here or there that I wanted to update or add for balance, and before I knew it I had a full fledged mod on my hands.


    Radspakr: What are you most proud of your time at T3A?

    QUOTE
    GtO: I'm very, very proud that I was able to see KotW through to completion. So many people, myself included, put a lot of work into the mod and I would have felt horrible had I left the community without releasing all that work. Going along with that, I'm really proud to have been able to work with such outstanding mod teams and community members. My personal accomplishments wouldn't have happened without the help of the community, so I really cannot say too much praise for the community.


    Radspakr:So what are your plans now that you are retiring?

    QUOTE
    GtO: Well I am a Junior at college so real life dominate the scene. I am double majoring in Computer Science and Mathematics with a minor in Political Science and plan to go on to graduate school for Computer Science. Beyond that, who knows for sure what will happen or where life will take me.

    In the here and now I keep myself pretty busy with school and work. And when I'm not working I like to play Age of Empires II, Star Trek Armada II, and Call of Duty 4. Occasionally I'll pull out bfme and enjoy a game or two, but my system doesn't really support it well enough to play it too often (hence the old games).


    Radspakr:What was the worst part of modding for you?

    QUOTE
    GtO: well as with any programming, the bugs, errors, and seemingly impossible problems that occasionally come up. Granted I got into this field (and stuck around) because I love problem solving and the like, but when the game engine or current code system prohibits something, it can be frustrating.


    Radspakr:
    When working do you listen to music if so what kind of music do you listen to?

    QUOTE
    GtO: Well my taste has changed a bit with time, but often I would listen to U2 or Coldplay during the long afternoons or evenings of work. Recently I've gotten hooked on Moby's music. And of course I would listen to the LotR soundtrack a fair amount.


    Radspakr:Is there anything you wish you could have done within your time here at T3A that you couldn't do?

    QUOTE
    GtO: I really wish I had had the time to join some other projects and contribute to other mods within the community. I would have liked to have contributed more to RA in particular, but time simply didn't allow for it.


    Radspakr: Who would you like to thank the most concerning KotW, excluding Tolkien and PJ?

    QUOTE
    GtO: There are a lot of people I could name (and have elsewhere), but if I stick to just one name then I'm going to go with Lauri, who helped out with KotW for the longest period of time and contributed the most work towards the mod other than myself. Lol, it's really hard to keep it to just one name, but if I don't then I'll end up rattling off 30+ names of site admins, mods, community leaders, fellow team members and testers and more.


    Radspakr:Any comments and shout outs you would like to make?

    QUOTE
    GtO: I guess I would just like to comment on how awesome this community is and has been. I'm a bit surprised that it has lasted as long as it has; 6 years is a long time I feel for a game to have a strong modding community. And going along with that I want to wish the best for the community on going.

    And I'll give a shout out to the fine folks from RA who have released the Dwarf Holds, congrats!

    -GothmogtheOrc

    I would like to thank GtO for being interviewed,thank you guys for reading and Lauri for the extra questions.
    Sorry that this was delayed but as with all things mod related they are at the mercy of conflicting schedules and forgetful minds.